3D Weapons Artist, Middle/Senior – Room 8 Studio

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Need more than art?

3D Weapons Artist, Middle/Senior

Room 8 Studio is Room 8 Group’s Art team, delivering world-leading art solutions for game developers and publishers. Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With experience on franchises like Call of Duty, Overwatch, Diablo, and dozens more, our artwork is known for its quality, whatever the visual style.
Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, the company provides creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games. More at the room8group.com

Locations: Bulgaria; Croatia; Czech Republic; Estonia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine
Cooperation: Remote
Languages: English, Ukrainian
Team: 3D Art

Apply now

Room 8 Studio is looking for highly qualified 3D artists with the skills to create weapons and hard surface assets for AAA games. The ideal candidate is able to complete all stages of model creation – from block out to implementation in the engine, is familiar with various pipelines and has a deep understanding of form, construction, and materials.
If you resonate with this description, you are a collaborative spirit dedicated to achieving results and fostering growth—Room 8 Studio eagerly awaits your contribution!

Superpowers
you have are

Confident SubD modeling in Blender/Max/Maya;
Ability to deliver assets in Maya;
Knowledge of CAD modeling and software – Plasticity or Fusion360;
Sculpt of the hard surface assets in Zbrush;
Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, and the ability to optimally distribute polygons on the asset;
Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM);
Ability to bake in several programs to solve problems encountered during baking;
Texturing in Substance Painter;
Basic knowledge of Substance Designer;
Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard, etc.);
Understanding of modern pipelines and requirements for creating realistic weapons and equipment;
Ability to follow and correctly interpret/improve the concept idea;
Excellent communication skills and collaborative mindset to work in dynamic, creative environments.

You’re a rockstar
if you have

Knowledge of Marvelous Designer;
Materials creation in Substance Designer;
Intermediate+ English level (written and spoken) for seamless collaboration and documentation.

As a part of Room 8
studio, you will

Create high-poly and low-poly models of equipment and weapons for games on given concepts and requirements;
Create optimal UV mapping and texture baking (normal, AO, etc.);
Texturing;
Work with game engines.

Join Us.

get even more!

competitive financial reward (yes, we are fair enough);
challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
health insurance, paid vacation and sick leave;
culture of diversity & inclusion to unite the most outstanding talents;
community of people who understand your game passion.
18685

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